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Improvements to the controller pak management. It probably won't be easy to do, but it will be well worth it.Ģ. If you do one thing for the ED64, Krikzz, please consider this. It would not only allow you to cheat on, or play differently, or even improve some games, but would mean that we don't have to rely on the ever dwindling number of Gamesharks (surely the most unreliable N64 addons ever, due to being cheaply made). If there is one thing that could really benefit the Everdrive 64, this is surely it. txt file containing cheats for various games), and allow the player to easily enable/disable any codes they chose for a particular game. All the more so if there was an easy to use menu system that would read the codes off the SD Card (say from a text file, either one.
#DEZAEMON SNES CHEAT CODES CODE#
There are some fantastic cheat codes (including some not-really cheat codes, that instead alter the games function to add new features, or make beta/prototype features appear in the game, or to make the controls of a given game more comfortable, etc), and if these codes could be used on the ED64 (sadly, the hardware cheat devices are incompatible with the Ed64, so to use these codes on an ED64-equipped N64 the ED64 would have to do the work of the cheat code engine) then that would be *fantastic*. This is the only one I really care about, and Chilly Willy is already working on it, but I know he's busy with lots of stuff, and anyway two or more people working at something can only be a good thing. I'll post this at both and, so all ED64 users can potentially add to the list.ġ. But I'll list everything I can think of, including what I remember other people asking for.
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To be honest, I think the ED64 is almost perfect as it is, with Gameshark code support, better controller pak management, and fixing the two ED64 (semi)incompatible games, being all I think it really needs to be more or less perfect. If you can think of any others, then please describe them (and if you think any of my suggestions are wrong or just plain stupid then please say so). This made me wonder what improvements we'd like to see on the Everdrive 64, in case Krikzz does ever decide to add more to the ED64 feature list, and I've listed the ones I could think of here. In a post on a different forum ( ) someone mentions about Krikzz maybe going back and working on the program code for the current Everdrives.